The Wake Mods (
thewakemods) wrote2016-10-26 02:33 pm
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Storm Suggestions
Storm Suggestions
Have a great Storm idea? Post them here!
If you want to suggest a player plot, please go here instead.
Storm Submission Guidelines
- All storms require some sort of trigger influenced by character(s) or situations within the city.
- Please only base storms off of canons that are currently in the game.
- The mods will read and discuss all submissions but will not always respond to every suggestion to indicate that this has occurred. No suggestion is ignored!
- Ideas that can involve all players/characters are the best! Please try to keep this in mind when making your suggestions!
- We the mods reserve the right to reject suggestions if we feel if they break game mechanics or rules (ie: multiple AU characters, pregnancy, etc), if they involve sensitive material and/or themes (ie: extreme gore, sexual assault, etc) or if they are NC-17 in nature. Please contact us if you are uncertain if your suggestion would fall into these categories.
- Have fun!
Storm Submission Code
Comments are UNSCREENED so that discussion with other players can be facilitated. If you wish to keep the plot a secret, SCREEN your post and we will get back to you.
Choices and Changes Storm
Storm Trigger: Any character rethinking old choices, or having a nightmare about a choice long gone they wish they could change.
Storm Summary:
Very nearly every character ever apped has at some point in their canons had to make a choice that changed the course of their lives. That changed everything. As a world, Nautilus seems to encourage such changes here. So this storm would be a chance to revisit those choices and changes, and from the vantage point of the present, either make a different choice... or remake the same choice again.
Please note: this will NOT change the character's past. They will know they are in Nautilus, they will remember everything they normally remember about what came after. But their choice this time... will change their future... Because forever they will have to live with the knowledge that they either made the same choice AGAIN or a different one. It is more a storm to make characters think... and to encourage them to learn more about each other... because.... these will be to a limited degree shared.
Here is how that would work:
Each choice would start out represented as a physical place. Only the person affected would see it, everyone else would see the world as it is. But if the person affected calls someone else's attention to it, they can then see and hear and, if applicable, smell taste or feel the place. Until they enter the space they can gather as many or few people as they want, but once they enter, everyone else that sees it is herded inside unless they left, and the scene closes. If it is a room, the door closes and vanishes. If it is an outdoor scene, the vista expands to match the scene, and so forth. All characters will be themselves, but their clothes/forms will visually appear to be those that would fit that scene, and their powers altered to the same, while in the scene. (After, when the scene ends, everything reverts to 'normal', such as it is in game.) Any NPCs necessary to the choice will be there, played by the character who has to make the choice. Only those NPCs. So if there was a crowd, there would be the sense of a crowd, but no one else to talk to.
The scene could be in anything as small as a room or as big as a city, just as long as it needs to be to rebuild the moment, re-anchor the person in memory. People who enter with the target will be accepted by NPCs as if they had always been there, likewise explanations will seem to be in place/accepted.
The people who come with the one who must choose can help them, talk to them.. this isn't a memory theater, they can impact the choice... but they can't make the choice for the target.
Once the choice is made, the scene ends and everyone is returned to normal Nautilus, right where they entered, even if they walked for miles, less than a minute after they went in. So a character can be in as many of these during the storm as the player wants.
I hope I kept the idea simple this time, and that you guys like it.
If you have any questions, please feel free to ask.